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2D game Flappy using kaboom.js & JS

Project type

Game Development

Date

June 2024

Location

Jaipur

Creating a Flappy Bird-like 2D game using Kaboom.js involves setting up the game environment, creating the main character (the bird), implementing obstacles (pipes), and handling the game mechanics like gravity, collision detection, and score tracking. Below is a description of how Kaboom.js is used to make this game, along with the technologies involved:-

Project Title: Flappy Bird Clone - A 2D Web Game
Description:
This project is a Flappy Bird-inspired 2D game developed using **Kaboom.js**, a JavaScript game development library designed for creating simple yet engaging web games. The game was coded on **Replit**, an online IDE that supports collaborative development and instant deployment.
How Kaboom.js is Used:

1. Game Setup:
Kaboom Initialization: The game begins with initializing Kaboom.js, setting up the canvas size, and defining the game layers and assets.
Load Assets:Sprites for the bird, pipes, background, and other visual elements are loaded using Kaboom's `loadSprite()` function.

2. Creating the Bird:
Player Sprite:The bird is created as a sprite using the `add()` function, defining its initial position, physics properties (like gravity), and animations.
Player Controls:The bird’s movement is controlled by applying an upward velocity whenever the player presses a key, typically the spacebar, using Kaboom's input handling methods like `keyPress()`.

3. Obstacles (Pipes):
Pipe Generation:Pipes are generated at regular intervals using a loop or a timed event. Each pipe consists of a pair of sprites representing the top and bottom parts, added to the scene with `add()` and given random positions.
Movement: Pipes move horizontally across the screen, and their speed can be adjusted to increase the game's difficulty over time.

**4. Game Mechanics:**
- **Gravity:** Kaboom’s built-in physics engine applies gravity to the bird, making it fall unless the player flaps (jumps) by pressing a key.
- **Collision Detection:** Kaboom's collision detection is used to check if the bird collides with pipes or the ground, ending the game if a collision occurs.
- **Score Tracking:** The score increases as the bird successfully passes through gaps between pipes. This is tracked by checking the bird's position relative to the pipes and updating the score accordingly.

**5. Game Over:**
- **Restart Logic:** When the bird collides with an obstacle or the ground, the game stops, displaying a game over message. Players can restart the game by pressing a key.

Technologies Used:

- **Kaboom.js:** Handles all game-related functions, including rendering, physics, collision detection, sprite management, and input handling.
- **JavaScript:** The core programming language used to implement game logic, control flow, and event handling.
- **Replit:** Provides the development environment, enabling coding, debugging, and instant deployment of the game.
- **HTML/CSS (Optional):** Basic HTML is used to structure the game page, while CSS can be used to style the game canvas or surrounding elements.
Development Process:
The development process involved breaking down the game into smaller components: the bird, pipes, score system, and game states. Kaboom.js made it easy to handle these components, especially with its straightforward functions for sprite manipulation, physics, and collision detection. The game was built iteratively, starting with basic movement and collision detection, then progressively adding features like scoring and increasing difficulty.
Final Product:
The result is a functional Flappy Bird clone with smooth gameplay, simple controls, and a familiar challenge. This project demonstrates how Kaboom.js can be used to create a polished 2D web game with minimal setup and coding effort.

Link to Play the Game:[Flappy Bird Clone on Replit](https://replit.com/@udditalerts247/flappy-by-Uddit)

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